I am a Technical Designer who focuses on communication and implementation of mechanics across
teams. I enjoy tackling the problem of how to get a design that feels good and then getting that design
implemented. I also love to see players engaging with that design and then taking any feedback to tweak
the design or implementation until it feels just right.
I recently graduated from the University of California: Santa Cruz with a Computer
Science: Game Design degree. This means that I have extensive experience working with the design and
implementation of mechanics into any project I am working on. I am also well versed in working in teams
and communicating the implementation of a game to non-programmer teammates. I work to
ensure that the mechanics of the project correctly convey the intended design and to improve cohesion
between the mechanics and the aesthetic of the game.
I am currently leading a team working on a a team-based cryptid game.