Growing Gardens


Role

Lead Designer

Technology Used

Tabletopia

Adobe Illustrator

Team Size

1 person


Growing Gardens is a collaborative card game about making a garden for a client. I created Growing Gardens by myself and as such managed every aspect about the card game. I designed the art for every card in Adobe Illustrator. The main focus I had was on the mechanics of the game and the synergy of each card. I organized playtesting sessions to collect data on how the game played and how players reacted to each card. I hosted the card game through Tabletopia for these playtests. After each of these sessions I used the collected data to iterate upon my design and make the mechanics and art better. One example of this iteration was the introduction of a mechanic to remove unneccesary resources from the board so players could rapidly reduce the amount of resources they had to match their goal.

Links

Growing Gardens Itch Page Play Growing Gardens