Role
Writer
Lead Programmer
Technology Used
Ink
Inky
Team Size
3 people
Culture Heist is a texted based game written in ink using the inky editor. The game tells a story where over the course of the game the same thirty minutes of time is played out from the perspectives of different characters. While working on Culture Heist I was in charge of programming the mechanics that allowed these characters to change the state of the game at the same point in time for every character. I accomplished this by maintaining a record of when each object in the game had its state changed and then updating the text of the game to reflect these changes in each character’s story. I was also in charge of writing parts of the narrative that allowed the characters to talk to each other about which actions they should and shouldn’t take. This allowed other characters to raise objections to the current character’s actions and then allow the player to follow that advice.